Procedurally Generated Training Map
byOrelStealth·![]()
Training map by SCOPE.GG The map will be procedurally generated anew for each run out of elements from existing competitive maps. Each time the positions of objects on the map and enemies will be different, forcing you to constantly adapt to the situation
403.2K
+5.1K 30DCurrent subscribers
7.1K
Favorites
348.3K
Views
#117 among tracked Counter-Strike 2 items?Rank by subscription count among the Workshop items WorkshopVitals tracks for this game. Movement compares the two most recent ranking computations.Tracked since August 25, 2026?The date of the first genuine observation stored by WorkshopVitals. Charts begin here — historical values are never backfilled or estimated.Stats updated 3 hours ago
Subscriber History
194 snapshots stored · data © WorkshopVitals independent observations of public Steam metrics
+201
Subscribers gained · 24H
+2.3K
Subscribers gained · 7D
+5.1K
Subscribers gained · 30D
Item Statistics
- Current subscriptions?Active subscriptions at the most recent WorkshopVitals observation. A missing value means Steam has not reported this field yet — it is never guessed.
- 403,207
- Lifetime subscriptions?Total subscriptions ever recorded by Steam for this item. Includes users who later unsubscribed.
- 570,959
- Favorites?Times the item has been favorited on Steam.
- 7,095+597D
- Followers?Follower count exposed by Steam for this item, where available.
- 0
- Views?Lifetime page views reported by Steam.
- 348,272
- Vote score?Share of thumbs-up among thumbs votes cast on Steam. Votes are not reviews.
- –
- Created
- Feb 10, 2022
- Last updated on Steam
- 4 years ago
- Current / Lifetime ratio?Current subscriptions divided by lifetime subscriptions at the latest observation. This is a descriptive ratio, not a retention measure.
- 0.706
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Created by
OrelStealth