006_循环科技调整
byZhao_sj·![]()
描述: 1.循环科技的合并: 现在物理学、工程学的普通循环科技都有三个,不用担心乱点科技导致工程学火葬场了。 社会学循环科技有四个,包括两个军事科技、两个生产科技。 2.循环科技的调整: 以原版数值为基准,调整了对应科技的花费,以确保科研点数的实际消耗不变。 3.新增了两个科研侧重政策,如果你不喜欢科研偏科,可以通过政策对三种类型的科研的相对速度进行调整。 效果: 1.一个科研侧重政策,允许以减少另外两类科研速度为代价,提升剩下的一类科研速度。 2.一个更灵活的科研侧重政策,允许以减少 物理学/工程学 科研
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#4577 among tracked Stellaris items▲2?Rank by subscription count among the Workshop items WorkshopVitals tracks for this game. Movement compares the two most recent ranking computations.Tracked since August 25, 2026?The date of the first genuine observation stored by WorkshopVitals. Charts begin here — historical values are never backfilled or estimated.Stats updated 1 month ago
Subscriber History
1 snapshots stored · data © WorkshopVitals independent observations of public Steam metrics
Item Statistics
- Current subscriptions?Active subscriptions at the most recent WorkshopVitals observation. A missing value means Steam has not reported this field yet — it is never guessed.
- 1,161
- Lifetime subscriptions?Total subscriptions ever recorded by Steam for this item. Includes users who later unsubscribed.
- 3,085
- Favorites?Times the item has been favorited on Steam.
- 9907D
- Followers?Follower count exposed by Steam for this item, where available.
- 0
- Views?Lifetime page views reported by Steam.
- 4,613
- Vote score?Share of thumbs-up among thumbs votes cast on Steam. Votes are not reviews.
- –
- Created
- Oct 5, 2022
- Last updated on Steam
- 3 months ago
- Current / Lifetime ratio?Current subscriptions divided by lifetime subscriptions at the latest observation. This is a descriptive ratio, not a retention measure.
- 0.376
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Zhao_sj