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Treat Habitats Like Ringworlds

byborsk·borsk avatar

So you know how orbital ring buildings can boost job output? And how on ringworlds max level buildings do the same? And how on habitats neither of those can be used? Very unfair. This mod fixes that. Now habitats are treated the same way as ringworlds: max

310
Current subscribers
95
Favorites
4.3K
Views
#6625 among tracked Stellaris items▼1?Rank by subscription count among the Workshop items WorkshopVitals tracks for this game. Movement compares the two most recent ranking computations.Tracked since August 25, 2026?The date of the first genuine observation stored by WorkshopVitals. Charts begin here — historical values are never backfilled or estimated.Stats updated 1 month ago

Subscriber History

300310320Aug 25, 2026Aug 25, 2026Aug 25, 2026Aug 25, 2026

1 snapshots stored · data © WorkshopVitals independent observations of public Steam metrics

Item Statistics

Current subscriptions?Active subscriptions at the most recent WorkshopVitals observation. A missing value means Steam has not reported this field yet — it is never guessed.
310
Lifetime subscriptions?Total subscriptions ever recorded by Steam for this item. Includes users who later unsubscribed.
838
Favorites?Times the item has been favorited on Steam.
9507D
Followers?Follower count exposed by Steam for this item, where available.
0
Views?Lifetime page views reported by Steam.
4,345
Vote score?Share of thumbs-up among thumbs votes cast on Steam. Votes are not reviews.
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Created
Sep 18, 2023
Last updated on Steam
3 years ago
Current / Lifetime ratio?Current subscriptions divided by lifetime subscriptions at the latest observation. This is a descriptive ratio, not a retention measure.
0.370

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