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Naval Capacity Reduced [OUTDATED] — Stellaris Steam Workshop preview image
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Naval Capacity Reduced [OUTDATED]

byHenry L Castle·Henry L Castle avatar

The primary goal of this mod was to increase late game performance as pointed out by Montu. The base values of ship components and and ship sections was doubled while naval capacity is halved. With less ships comes less lategame lag. List of Changes: ((-In

361
Current subscribers
121
Favorites
5.5K
Views
#6551 among tracked Stellaris items▲1?Rank by subscription count among the Workshop items WorkshopVitals tracks for this game. Movement compares the two most recent ranking computations.Tracked since October 8, 2026?The date of the first genuine observation stored by WorkshopVitals. Charts begin here — historical values are never backfilled or estimated.Stats updated 6 days ago

Subscriber History

350360370380Oct 10, 2026Oct 10, 2026Oct 10, 2026Oct 10, 2026

1 snapshots stored · data © WorkshopVitals independent observations of public Steam metrics

Item Statistics

Current subscriptions?Active subscriptions at the most recent WorkshopVitals observation. A missing value means Steam has not reported this field yet — it is never guessed.
361
Lifetime subscriptions?Total subscriptions ever recorded by Steam for this item. Includes users who later unsubscribed.
1,282
Favorites?Times the item has been favorited on Steam.
121
Followers?Follower count exposed by Steam for this item, where available.
0
Views?Lifetime page views reported by Steam.
5,524
Vote score?Share of thumbs-up among thumbs votes cast on Steam. Votes are not reviews.
–
Created
Oct 8, 2023
Last updated on Steam
2 years ago
Current / Lifetime ratio?Current subscriptions divided by lifetime subscriptions at the latest observation. This is a descriptive ratio, not a retention measure.
0.282

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