Caravans and Mercenaries
byRyuHardGore·![]()
I reviewed the equipment of the main merchant factions, I also applied a few improvements to "mercenaries" in general, like the ones you can hire to defend your outpost. THIS MOD AFFECTS: - MERCENARY GUILD: small improvements in power and changes in their
7.6K
Current subscribers
752
Favorites
22.7K
Views
#1033 among tracked Kenshi items?Rank by subscription count among the Workshop items WorkshopVitals tracks for this game. Movement compares the two most recent ranking computations.Tracked since August 25, 2026?The date of the first genuine observation stored by WorkshopVitals. Charts begin here — historical values are never backfilled or estimated.Stats updated 1 month ago
Subscriber History
1 snapshots stored · data © WorkshopVitals independent observations of public Steam metrics
Item Statistics
- Current subscriptions?Active subscriptions at the most recent WorkshopVitals observation. A missing value means Steam has not reported this field yet — it is never guessed.
- 7,574
- Lifetime subscriptions?Total subscriptions ever recorded by Steam for this item. Includes users who later unsubscribed.
- 16,522
- Favorites?Times the item has been favorited on Steam.
- 75207D
- Followers?Follower count exposed by Steam for this item, where available.
- 0
- Views?Lifetime page views reported by Steam.
- 22,672
- Vote score?Share of thumbs-up among thumbs votes cast on Steam. Votes are not reviews.
- –
- Created
- Mar 21, 2024
- Last updated on Steam
- 1 year ago
- Current / Lifetime ratio?Current subscriptions divided by lifetime subscriptions at the latest observation. This is a descriptive ratio, not a retention measure.
- 0.458
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Created by
RyuHardGore