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|VScript] Keep the last weapon — Left 4 Dead 2 Steam Workshop preview image
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|VScript] Keep the last weapon

by⌂·⌂ avatar

I didn't really understand why Valve forced the player to use their primary weapon after certain actions in this game. I don't know if there's a reason, but for me, it doesn't suit me. • Keep the last weapon used (or items) when throwing a grenade or when

610
Current subscribers
175
Favorites
3.1K
Views
#47067 among tracked Left 4 Dead 2 items▼1084?Rank by subscription count among the Workshop items WorkshopVitals tracks for this game. Movement compares the two most recent ranking computations.Tracked since September 15, 2026?The date of the first genuine observation stored by WorkshopVitals. Charts begin here — historical values are never backfilled or estimated.Stats updated 1 month ago

Subscriber History

580600620640Sep 15, 2026Sep 15, 2026Sep 15, 2026Sep 15, 2026

1 snapshots stored · data © WorkshopVitals independent observations of public Steam metrics

Item Statistics

Current subscriptions?Active subscriptions at the most recent WorkshopVitals observation. A missing value means Steam has not reported this field yet — it is never guessed.
610
Lifetime subscriptions?Total subscriptions ever recorded by Steam for this item. Includes users who later unsubscribed.
2,534
Favorites?Times the item has been favorited on Steam.
17507D
Followers?Follower count exposed by Steam for this item, where available.
0
Views?Lifetime page views reported by Steam.
3,071
Vote score?Share of thumbs-up among thumbs votes cast on Steam. Votes are not reviews.
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Created
Nov 11, 2024
Last updated on Steam
1 year ago
Current / Lifetime ratio?Current subscriptions divided by lifetime subscriptions at the latest observation. This is a descriptive ratio, not a retention measure.
0.241

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