Turrets Rest at Zero
byDeapri·![]()
This script will return turrets which are not set to idle, actively targeting/engaging targets or controlled by a player to their zero position. I felt this was a nice small thing that was missing from SE weapons, while other overhauls offer this feature,
229
Current subscribers
17
Favorites
503
Views
Tracked since September 11, 2026?The date of the first genuine observation stored by WorkshopVitals. Charts begin here — historical values are never backfilled or estimated.Stats updated 1 month ago
Subscriber History
1 snapshots stored · data © WorkshopVitals independent observations of public Steam metrics
Item Statistics
- Current subscriptions?Active subscriptions at the most recent WorkshopVitals observation. A missing value means Steam has not reported this field yet — it is never guessed.
- 229
- Lifetime subscriptions?Total subscriptions ever recorded by Steam for this item. Includes users who later unsubscribed.
- 279
- Favorites?Times the item has been favorited on Steam.
- 1707D
- Followers?Follower count exposed by Steam for this item, where available.
- 0
- Views?Lifetime page views reported by Steam.
- 503
- Vote score?Share of thumbs-up among thumbs votes cast on Steam. Votes are not reviews.
- –
- Created
- Mar 27, 2025
- Last updated on Steam
- 1 year ago
- Current / Lifetime ratio?Current subscriptions divided by lifetime subscriptions at the latest observation. This is a descriptive ratio, not a retention measure.
- 0.821
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