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Treat Dying First

byDogard·Dogard avatar

Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first. This mod changes how doctors select patients: instead of treating the nearest pawn, they prioritize by severity. Critical pawns with "time to die"

9.5K
Current subscribers
202
Favorites
6.6K
Views
#828 among tracked RimWorld items?Rank by subscription count among the Workshop items WorkshopVitals tracks for this game. Movement compares the two most recent ranking computations.Tracked since September 18, 2026?The date of the first genuine observation stored by WorkshopVitals. Charts begin here — historical values are never backfilled or estimated.Stats updated 23 days ago

Subscriber History

9.5KSep 22, 2026Sep 22, 2026Sep 22, 2026Sep 22, 2026

1 snapshots stored · data © WorkshopVitals independent observations of public Steam metrics

Item Statistics

Current subscriptions?Active subscriptions at the most recent WorkshopVitals observation. A missing value means Steam has not reported this field yet — it is never guessed.
9,519
Lifetime subscriptions?Total subscriptions ever recorded by Steam for this item. Includes users who later unsubscribed.
15,755
Favorites?Times the item has been favorited on Steam.
20207D
Followers?Follower count exposed by Steam for this item, where available.
0
Views?Lifetime page views reported by Steam.
6,588
Vote score?Share of thumbs-up among thumbs votes cast on Steam. Votes are not reviews.
–
Created
Jan 1, 2026
Last updated on Steam
8 months ago
Current / Lifetime ratio?Current subscriptions divided by lifetime subscriptions at the latest observation. This is a descriptive ratio, not a retention measure.
0.604

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Dogard

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