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Research-Based Raids Difficulty

byLeo39994·Leo39994 avatar

This mod shifts the storyteller's focus from Wealth to Research. In vanilla RimWorld, raid size is primarily driven by colony wealth. But why would high-tech mechanoids or elite mercenaries underestimate a colony that just unlocked Pulse Munitions and Cata

3.1K
Current subscribers
348
Favorites
8.7K
Views
#1538 among tracked RimWorld items▲1?Rank by subscription count among the Workshop items WorkshopVitals tracks for this game. Movement compares the two most recent ranking computations.Tracked since September 7, 2026?The date of the first genuine observation stored by WorkshopVitals. Charts begin here — historical values are never backfilled or estimated.Stats updated 1 month ago

Subscriber History

3K3.1K3.2KSep 7, 2026Sep 7, 2026Sep 7, 2026Sep 7, 2026

1 snapshots stored · data © WorkshopVitals independent observations of public Steam metrics

Item Statistics

Current subscriptions?Active subscriptions at the most recent WorkshopVitals observation. A missing value means Steam has not reported this field yet — it is never guessed.
3,139
Lifetime subscriptions?Total subscriptions ever recorded by Steam for this item. Includes users who later unsubscribed.
5,006
Favorites?Times the item has been favorited on Steam.
34807D
Followers?Follower count exposed by Steam for this item, where available.
0
Views?Lifetime page views reported by Steam.
8,722
Vote score?Share of thumbs-up among thumbs votes cast on Steam. Votes are not reviews.
–
Created
Mar 5, 2026
Last updated on Steam
4 months ago
Current / Lifetime ratio?Current subscriptions divided by lifetime subscriptions at the latest observation. This is a descriptive ratio, not a retention measure.
0.627

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