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Seek Enemies - Mental Break Fix

byGeojak·Geojak avatar

Fixes a bug in the "Seek Enemies" mod where pawns on a mental break would still be force-moved toward enemies. This patch makes the SeekEnemies movement logic treat pawns in a mental state the same as pawns already in a combat job — i.e., it leaves them al

53
Current subscribers
7
Favorites
261
Views
Tracked since August 25, 2026?The date of the first genuine observation stored by WorkshopVitals. Charts begin here — historical values are never backfilled or estimated.Stats updated 1 month ago

Subscriber History

50525456Aug 25, 2026Aug 25, 2026Aug 25, 2026Aug 25, 2026

1 snapshots stored · data © WorkshopVitals independent observations of public Steam metrics

Item Statistics

Current subscriptions?Active subscriptions at the most recent WorkshopVitals observation. A missing value means Steam has not reported this field yet — it is never guessed.
53
Lifetime subscriptions?Total subscriptions ever recorded by Steam for this item. Includes users who later unsubscribed.
78
Favorites?Times the item has been favorited on Steam.
707D
Followers?Follower count exposed by Steam for this item, where available.
0
Views?Lifetime page views reported by Steam.
261
Vote score?Share of thumbs-up among thumbs votes cast on Steam. Votes are not reviews.
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Created
May 2, 2026
Last updated on Steam
5 months ago
Current / Lifetime ratio?Current subscriptions divided by lifetime subscriptions at the latest observation. This is a descriptive ratio, not a retention measure.
0.679

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