KillCount x Bandits - Compatibility Fix
byNander·![]()
A tiny patch that stops a Lua exception being thrown on every bandit kill when KillCount and Bandits NPC are used together. The problem Bandits NPC has its bandits attack through a synthetic attacker: BanditUtils.lua passes getCell():getFakeZombieForHit()
1.2K
Current subscribers
39
Favorites
1.9K
Views
#4328 among tracked Project Zomboid items?Rank by subscription count among the Workshop items WorkshopVitals tracks for this game. Movement compares the two most recent ranking computations.Tracked since August 25, 2026?The date of the first genuine observation stored by WorkshopVitals. Charts begin here — historical values are never backfilled or estimated.Stats updated 1 month ago
Subscriber History
1 snapshots stored · data © WorkshopVitals independent observations of public Steam metrics
Item Statistics
- Current subscriptions?Active subscriptions at the most recent WorkshopVitals observation. A missing value means Steam has not reported this field yet — it is never guessed.
- 1,191
- Lifetime subscriptions?Total subscriptions ever recorded by Steam for this item. Includes users who later unsubscribed.
- 1,499
- Favorites?Times the item has been favorited on Steam.
- 3907D
- Followers?Follower count exposed by Steam for this item, where available.
- 0
- Views?Lifetime page views reported by Steam.
- 1,862
- Vote score?Share of thumbs-up among thumbs votes cast on Steam. Votes are not reviews.
- –
- Created
- Aug 8, 2026
- Last updated on Steam
- 2 months ago
- Current / Lifetime ratio?Current subscriptions divided by lifetime subscriptions at the latest observation. This is a descriptive ratio, not a retention measure.
- 0.795
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Created by
Nander