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Guns For All Tech Levels After Industrial

byBambaryła·Bambaryła avatar

Fills the weaponry gaps across tech levels. Vanilla RimWorld has conventional (ballistic) weapons at industrial level and charge weapons at ultra/spacer level, leaving spacer-tier conventional weapons and industrial/spacer-tier charge weapons entirely abse

5K
Current subscribers
684
Favorites
19.3K
Views
#1195 among tracked RimWorld items?Rank by subscription count among the Workshop items WorkshopVitals tracks for this game. Movement compares the two most recent ranking computations.Tracked since August 24, 2026?The date of the first genuine observation stored by WorkshopVitals. Charts begin here — historical values are never backfilled or estimated.Stats updated 1 month ago

Subscriber History

4.8K5K5.2KAug 26, 2026Aug 26, 2026Aug 26, 2026Aug 26, 2026

1 snapshots stored · data © WorkshopVitals independent observations of public Steam metrics

Item Statistics

Current subscriptions?Active subscriptions at the most recent WorkshopVitals observation. A missing value means Steam has not reported this field yet — it is never guessed.
4,955
Lifetime subscriptions?Total subscriptions ever recorded by Steam for this item. Includes users who later unsubscribed.
5,482
Favorites?Times the item has been favorited on Steam.
68407D
Followers?Follower count exposed by Steam for this item, where available.
0
Views?Lifetime page views reported by Steam.
19,252
Vote score?Share of thumbs-up among thumbs votes cast on Steam. Votes are not reviews.
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Created
Aug 12, 2026
Last updated on Steam
2 months ago
Current / Lifetime ratio?Current subscriptions divided by lifetime subscriptions at the latest observation. This is a descriptive ratio, not a retention measure.
0.904

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